adults role in supporting children's play and analyse how play is necessary for the development of children
Dr.DaisyWatson,France,Professional
Published Date:03-07-2017
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THE POWER OF
A Research Summary on
Play and Learning
PLAY
Dr. Rachel E. White forINTRODUCTION
Virtually every child, the world over, plays. The drive to
play is so intense that children will do so when they have
no real toys, when parents do not actively encourage the
behavior, and even in the middle of a war zone. In the eyes
of a young child, running, pretending, and building are fun.
Researchers and educators know that these playful activities
benefit the development of the whole child across social,
cognitive, physical, and emotional domains. Indeed, play is
such an instrumental component to healthy child devel-
opment that the American Academy of Pediatrics (Ginsburg,
2007) issued a white paper on the topic, the National Associ-
ation for the Education of Young Children (2009) named
play as a central component in developmentally appropriate
educational practices, and the United Nations High
Commission on Human Rights (1989) recognized play as a
fundamental right of every child.
Yet, while experts continue to expound a powerful
argument for the importance of play in children’s lives, the
actual time children spend playing continues to decrease.
Today, children play eight hours less each week than their
counterparts did two decades ago (Elkind, 2008). Under
pressure of rising academic standards, play is being
replaced by test preparation in kindergartens and grade
schools, and parents who aim to give their preschoolers a
leg up are led to believe that flashcards and educational
“toys” are the path to success. Our society has created a
false dichotomy between play and learning.
This paper presents an overview of the scientific research
that guides the educational philosophy that play is learning,
While experts continue to
discussing many overlapping forms of child-centered play,
including social, object, pretend, physical, and media play.
expound a powerful argument for
Through play, children learn to regulate their behavior, lay
PLAY, the actual time children
the foundations for later learning in science and mathe-
spend playing continues to
matics, figure out the complex negotiations of social
relationships, build a repertoire of creative problem solving
decrease.
skills, and so much more. Finally, this paper also addresses
the important role for adults in guiding children through
playful learning opportunities.
5WHAT IS PLAY?
Despite the fact that adults can intuitively identify play
(Smith & Vollstedt, 1985), full consensus on a formal
definition continues to elude the researchers and theorists
who study it. Definitions range from discrete descriptions of
various types of play such as physical play, construction play,
language play, or symbolic play (Miller & Almon, 2009),
to lists of broad criteria, based on observations and attitudes,
that are meant to capture the essence of all play behaviors
(Burghardt, 2011; Rubin, Fein, & Vandenberg, 1983).
The Play Continuum
A majority of the contemporary definitions of play focus
on several key criteria. The founder of the National
Institute for Play, Stuart Brown, has described play as
“anything that spontaneously is done for its own sake.”
More specifically, he says it “appears purposeless,
produces pleasure and joy, and leads one to the next stage
of mastery” (as quoted in Tippett, 2008). Similarly, Miller
and Almon (2009) say that play includes “activities that
are freely chosen and directed by children and arise from
intrinsic motivation” (p. 15). Often, play is defined along
a continuum as more or less playful using a set of behav-
ioral and dispositional criteria (Krasnor & Pepler, 1980;
Rubin, Fein, & Vandenberg, 1983):
PLAY IS PLEASURABLE. Children must enjoy the
activity or it is not play.
PLAY IS INTRINSICALLY MOTIVATED. Children
engage in play simply for the satisfaction the
behavior itself brings. It has no extrinsically
motivated function or goal.
PLAY IS PROCESS ORIENTED. When children play,
the means are more important than the ends.
PLAY IS FREELY CHOSEN. It is spontaneous and
voluntary. If a child is pressured, she will likely not
think of the activity as play.
PLAY IS ACTIVELY ENGAGED. Players must be
physically and/or mentally involved in the activity.
PLAY IS NON-LITERAL. It involves make-believe.
6According to this view, children’s playful behaviors can Guided play takes two forms. At a very basic level, adults
range in degree from 0-100% playful. A behavior that can enrich the child’s environment by providing objects or
meets three of the above criteria would be considered more experiences that promote aspects of a curriculum. In the
playful than one that meets only two, but importantly, a more direct form of guided play, parents or other adults can
degree of playful behavior is acknowledged even if only scaffold children’s play by joining in the fun as a co-player,
two criteria are met. Rubin and colleagues did not assign asking thoughtful questions, commenting on children’s
greater weight to any one dimension in determining discoveries, or encouraging further exploration or new
playfulness; however, other researchers have suggested that facets to the child’s activity (for a review, see Fisher et al.,
process orientation and a lack of obvious functional 2011). Although playful learning can be somewhat struc-
purpose may be the most important aspects of play (e.g., tured and adult-facilitated, it must also be child-centered
Pellegrini, 2009). (Nicolopolou, McDowell, & Brockmeyer, 2006). Play
should stem from the child’s own desire.
Both free and guided play are essential elements in a child-
PLAY builds the foundation for a
centered approach to playful learning. Intrinsically motivated
free play provides the child with true autonomy, while
lifetime of learning.
guided play is an avenue through which parents and
educators can provide more targeted learning experiences.
In either case, play should be actively engaged, it should
From the perspective of a continuum, play can thus blend be predominantly child-directed, and it must be fun.
with other motives and attitudes that are less playful, such
as work. Unlike play, work is typically not viewed as
enjoyable and it is extrinsically motivated (i.e., it is goal-
oriented). Researcher Joan Goodman (1994) suggested that
hybrid forms of work and play are not a detriment to
learning; rather, they can provide optimal contexts for
learning. For example, a child may be engaged in a
difficult, goal-directed activity set up by his teacher, but he
may still be actively engaged and intrinsically motivated.
At this mid-point between play and work, the child’s
motivation, coupled with guidance from an adult, can
create robust opportunities for playful learning.
The Role of Free and Guided Play
Critically, recent research supports the idea that adults can
facilitate children’s learning while maintaining a playful
approach in interactions known as “guided play” (Fisher,
Hirsch-Pasek, Golinkoff, Singer, & Berk, 2011; Hirsch-
Pasek, Golinkoff, Berk, & Singer, 2009). Guided play also
falls on a continuum based on how much adults set up the
environment and participate in play. The adult’s role in play
varies as a function of their educational goals and the
child’s developmental level (Hirsch-Pasek et al, 2009).
7PLAY AND
DEVELOPMENT
Over the past few decades, researchers in the fields of jumping all contribute to the development of fine and gross
education and child psychology have amassed significant motor skills. When children have the chance to direct their
evidence for the necessity of play in children’s lives. There own learning through play, they are able to address their
is no denying that play is fun, and certainly fun is its biggest own immediate and developmental needs and find activities
draw for children. However, as children play, they also that are most conducive to their individual learning styles.
develop critical cognitive, emotional, social, and physical
skills. Play even contributes to proper brain development In play, children develop a lasting disposition to learn.
(Shonkoff & Phillips, 2000). In this way, play is an Having control over the course of one’s own learning, as in
important end in itself; it is also a means to other ends. The free play, promotes desire, motivation, and mastery
skills children learn through play in the early years set the (Erikson, 1985; Hurwitz, 2003). Children also learn how to
stage for future learning and success from the kindergarten seek out knowledge; play involves exploration, hypothesis
classroom to the workplace. testing, and discovery. What is more, all this is done in a
safe, anxiety- and risk-free environment where children are
Play presents children with a particularly strong opportunity free to test the limits of their knowledge and abilities with
for growth because it meets the needs of the whole, relatively few repercussions (Hirsch-Pasek & Golinkoff,
individual child. All domains of children’s development – 2003). They learn to have confidence in their ability to solve
cognitive, social, emotional, and physical – are intricately a problem, and they become resilient in the face of a
intertwined. Play benefits each of these skills in direct and challenge (Erikson, 1985; Hurwitz, 2003; Pepler & Ross,
indirect ways. Children learn and practice cognitive skills 1981). Play builds the foundation for a lifetime of learning.
including language, problem solving, creativity, and self-
regulation. Socio-emotional growth can be seen in children’s
In PLAY, children develop a
ability to interact with others, negotiate, and compromise.
lasting disposition to learn.
They also practice strategies to cope with fear, anger, and
frustration. Moreover, block building, drawing, running, and
8Many of these skills, first developed through play, are
SOCIAL PLAY
crucial for success in the 21st century. There is no doubt
Social play is defined as play that occurs in the interaction
that amassing knowledge of the world around us continues
of children with adults or other children. Typically, social
to be important in our society – and playful learning can
play is not classified as a unique category of play because
help children to learn content-based lessons, too (for a
any type of play – object play, pretend play, and physical
review, see Fisher et al., 2011). Increasingly, however, to
play – has the potential to be enacted alone or with others.
achieve success in a global economy, the individuals that
Interactions within play scenarios, however, provide great
make up our workforce must also be socially adept
benefits to children whether their partners are adults or
and highly creative. The “6Cs” – Collaboration, strong
peers, and are therefore worthy of note.
Communication, knowledge of Content, Critical thinking,
Creative innovation, and Confidence to fail and try again
– will be essential to our children’s future success. Many
of these skills are not easily taught in the classroom;
PLAY with parents sets the stage
however, they are readily learned through play (Hirsch-
for children’s ability to successfully
Pasek & Golinkoff, 2003; Hirsch-Pasek et al., 2009;
Partnership for 21st Century Skills, 2008).
play with peers.
Social Play with Adults
Parents, especially mothers, are often
children’s first play partners. Starting
in infancy, parents initiate play with
children through simple games like
peek-a-boo. By the second year of
life, parents and children regularly
engage in more complex forms of
play such as pretending to race cars
or care for a baby doll. Early
involvement from parents as
initiators, directors, and partners in
play serves to scaffold young
children’s abilities so that play struc-
tured by an adult is more sustained
and sophisticated than the child
would be able to achieve alone or with peers (Bornstein,
The benefits of play begin to accrue early in infancy and
Haynes, Legler, O’Reilly, & Painter, 1997; Escalona,
though play gradually decreases over childhood, it never
1968; Feise, 1990; Stevenson, Leavitt, Thompson, &
really ends. It changes forms according to the needs and
Roach, 1988).
skills of children (and adults) at a given age. Some benefits
are fairly universal and cross play types; some are more
As children mature, they begin to take initiative in gener-
specific to one type or simply stronger in certain types of
ating their own activities (e.g., Fein & Fryer, 1995), but
play than others. Yet, the benefits of play nearly always
parents remain involved on the sidelines through comments
overlap in some combination to serve the needs of the
and prompting (Haight & Miller, 1993). Play with parents
whole child. The following sections will describe some of
sets the stage for children’s ability to successfully play with
the most relevant benefits of social, object, pretend,
peers (Haight & Miller, 1992).
physical, and media play.
9years of age, but when children are in the company of a
Social Play With Peers
familiar peer, they can cooperate in play through games like
With age and increasingly mature social capacities,
peek-a-boo or running and chasing after one another as early
children’s interactive play with peers becomes progres-
as 18 months (Brenner & Mueller, 1982). Around this same
sively more common and complex. Mildred Parten (1932)
time, children reliably interact during play by showing each
established four levels of social play that are still used today
other their toys, occasionally offering to share, inviting peers
as a broad framework to describe increasing social maturity
to play, expressing disapproval of their playmate’s behavior,
in play over the early years (typical age of appearance,
and communicating their feelings (Hughes, 1999). At two
according to Parten, in parentheses):
years of age, children can engage in joint activities with
1. Solitary play (2 – 2½ years): The child plays alone.
shared goals, such as making a bridge out of blocks or
having a tea party. By around three years, they can engage
2. Parallel play (2½ – 3½): Children may be engaged in
in cooperative play with a shared purpose between players
similar activities but they play separately.
and clearly differentiated, complementary roles (e.g., leader-
3. Associative play (3½ – 4½): Children are playing
follower, or mother-baby; Howes, Unger, & Seidner, 1989).
separately but may share, pay attention to others, and/or
communicate with others about their play.
By providing children with the opportunity to exert
greater control over their situation, play with peers sets
4. Cooperative play (4½): Children are engaged in play
up a robust context for the development of the whole
with a common goal and they work cooperatively to
child, including benefits to cognitive, social, and
achieve the goal.
emotional development. In contrast to parent-child
relationships in which parents are typically in charge, peer
interactions have a relatively even distribution of power.
Although the frequency of social
Thus, in play among peers, children must jointly establish
interaction does increase over time,
the rules of the game (e.g., “We’re building a bridge,” “I’ll
be the princess, you can be the dragon,” “This towel is
children are quite capable of social
the moat”), and in doing so they practice the skills of
interaction from a very early age.
Parten found that children followed a
developmental progression through
each of the four levels, exhibiting less
solitary play from ages two to four in
favor of more interactive forms of
play. This description implied that
solitary play at older ages is a sign of
social immaturity. However, solitary
play is, in fact, a common occurrence
into the school years, and the quality
of children’s solitary play increases
with age (for a review, see Johnson,
Christie, & Wardle, 2005). Moreover,
Parten’s research has also been criti-
cized for underestimating children’s
ability to engage in social play at
younger ages.
More recent research provides a
revised account of the development
of social interaction in play settings. Although the frequency
planning, negotiation, and cooperation (Hughes, 1999).
of social interaction does increase over time, children are
Importantly, play with peers is rife with conflict, as when
quite capable of social interaction from a very early age.
both partners want to be the mommy or one child takes a
Parten described the onset of cooperative play around 4½
block the other wanted. As they navigate their way
10through such situations, children learn how their own
Exploratory Play
desires may differ from those of another child, how to
Exploratory play is the first form of object play and typically
advocate for their own ideas, how to deal with frustration,
begins around five months of age. By the second year,
how work in a group, and how to respond in socially
children begin to combine objects in play (e.g., put play food
appropriate ways (Berk, Mann, & Ogan, 2006; Hirsch-
on a plate or build a tower of a couple of blocks). Around
Pasek et al. 2009; Pellis & Pellis, 2009; Tepperman, 2007;
this time children also start to treat objects according to their
Vygotsky, 1978). The diverse skills that children gain
intended function (e.g., blocks are for stacking). Then later
through social play with peers help them feel competent
within the second year, children begin to treat objects
in social situations (e.g., Connolly & Doyle, 1984;
symbolically; for example, a block may represent a piece of
Hirsch-Pasek et al. 2009; Singer & Singer, 2005), while
cake (Hughes, 1999). Over the following few years,
also contributing to cognitive and emotional growth.
children’s use of objects in play continues in large part
through the use of objects in pretend play and the creation
OBJECT PLAY of increasingly complex and representationally realistic
structures in construction play (Reifel, 1984). They also use
As soon as children acquire the physical capacity to pick
art materials to create symbolic representations of their
up and manipulate objects, they begin to play with those
thoughts and the world around them (DeLoache, 2004). By
objects (Hughes, 1999). Throughout childhood, object play
age four, construction play may account for as much as half
remains a large part of the daily routine, occupying approx-
of children’s free-play time in preschool classrooms (Pelle-
imately 10-15% of children’s waking hours by conservative
grini & Bjorklund, 2004; Rubin et al., 1983), and children’s
estimation (Smith & Connolly, 1980).
interest in building extends well into the elementary school
years (Christie & Johnsen, 1987).
Object Play
Children can use PLAY to
Play with objects is believed to make significant contributions
scientifically reason about novel
to children’s physical, social, and cognitive development.
Manipulation of small objects gives children the chance to
objects and test hypotheses about
practice fine motor skills, and play with larger loose parts
how those objects operate.
Object play can be formally
defined as the active, playful
manipulation of objects
(Bjorklund & Gardiner, 2009).
Examples of object play include
throwing a ball around or building
a racetrack out of blocks.
Although debates exist as to
whether children’s exploration of
objects or construction play (i.e.,
organized, goal-oriented play, in
which children use various
materials to build symbolic struc-
tures) can rightly be considered
play (see Pellegrini, 2009;
Hughes, 1999), several notable
researchers have recently included
these interactions with objects as examples of playful
involves gross motor skills. As discussed earlier, interactive
learning (e.g., Fisher et al., 2011; Hirsch-Pasek &
object play with adults and peers benefits children’s social
Golinkoff, 2003). Thus, this paper will also take a liberal
development. Object play also contributes to cognitive devel-
view on the inclusion of exploratory and construction play
opment, including learning about the nature of objects,
within the overarching category of play with objects.
problem-solving, creativity, and foundational skills for
science, technology, engineering, and mathematics.
11played with, but also about a category of objects. Through
Cognitive Benefits
exploratory play, children are able to learn about the
properties of and uses for objects that they can touch,
Conceptual Knowledge through
hear, and see, but they can also make inferences to learn
Exploration
about properties that are not so easy to ascertain.
Piaget believed children to be little scientists, who were
driven to perform everyday “experiments” that would
Problem-solving and Creativity
reveal the nature of their world. Through solitary object
Given the imaginative and flexible nature of play, special
play and exploratory play, children are introduced to the
attention has been given in child development research to
ways objects work (“What does it do?”) and how they can
its contributions to creative problem-solving. When
exert control over those objects (“What can I do with it?”;
children play, they experiment with different behaviors –
Bjorklund & Gardiner, 2011, p. 154). Research has shown
build new block towers, create new shapes in sculpting
that children can indeed use play to scientifically reason
clay – which help them develop the creativity and
about novel objects in their environment and to test
strategies necessary to successfully tackle novel problems
hypotheses about how those objects operate. Studies have
(Johnson et al., 2005).
demonstrated that when young children are presented
with a puzzling new toy, their first instinct is to engage in Convergent and Divergent Problem
exploratory play, touching and manipulating parts of the
Solving
toy to figure out how it works (Schulz & Bonawitz, 2007).
Convergent problems require children to organize pieces
of disparate information to arrive at one correct answer.
The ability to solve convergent problems has been linked
PLAY has been described as to children’s performance on standardized intelligence
and classroom tests where there is a single solution to
practice in divergent thinking,
each question (Guilford, 1967). A classic study illustrates
because in play, children are
the impact of play on children’s ability to generate
solutions to convergent problems. Sylva (1977) directed
constantly coming up with
new ideas and
recombining them
to create novel
scenarios.
Amazingly, children’s play
with objects not only teaches
them about the particular
objects with which they
personally interact, but the
knowledge gained through
exploratory play can help
children generalize about broad
categories of similar objects. In
a study conducted by Baldwin,
Markman, and Melartin (1994),
9-16 month-old babies were
presented with novel toys such as horns or castanets that
children to retrieve an object that was placed out of their
had non-obvious properties (i.e., honking, clacking). After
reach, without moving from their seat. The experimenter
only a brief exposure to the toy, the researchers showed
provided each child with two short sticks that could reach
children a similar toy. Upon receiving the new object,
the faraway object only if they were connected to one
children immediately tried to produce the non-obvious
another to form a longer stick. Children who had an
property; they had learned not only about the toys they
12opportunity to play with the sticks before this task were of an adult or had no prior exposure to the objects (Dansky
1
better at finding the correct solution to this convergent & Silverman, 1973 ).
problem (i.e., connecting the two sticks) than children in
a control group who previously had not seen the sticks. Research also indicates that the characteristics of
Although children in a third group who observed an adult children’s play materials impacts divergent problem-
model the solution also correctly solved the problem more solving ability. Pepler & Ross (1981) assigned
often than the control group, they were not as motivated preschoolers to play with a single-solution puzzle (i.e., a
or persistent in their problem solving as children in the convergent toy) or a multiple-option block set (i.e., a
play group. They often gave up if they failed to immedi- divergent toy). On later tasks, children who played with
ately solve the problem, whereas children in the play the divergent toy were more innovative and flexible in
group were more likely to keep trying new strategies until their approaches to solving problems than their peers who
they solved the problem. played with convergent toys. While the benefits of
experience with convergent toys were limited to problem
Divergent problems seem to call upon creativity to a greater solving in similar convergent tasks, the benefits of
extent (Hirsch-Pasek & Golinkoff, 2003), since they divergent experiences transferred more broadly. Children
require problem solvers to consider a range of possible who played with the divergent toys were generally
solutions; there is no single right answer to a divergent successful on a range of both divergent and convergent
problem. Play has been described as practice in divergent problem solving tasks, suggesting that engaging in
thinking, because in play, children are constantly coming divergent playful activities might instill the idea that there
up with new ideas and recombining them to create novel can be numerous creative solutions to a problem.
scenarios (Pearson, Russ, & Spangel, 2008; Singer &
Singer, 1990). Experimental evidence supports this claim.
1
While this study remains one of the most commonly cited pieces of exper-
For example, children who were given 10 minutes to freely
imental evidence for the effect of play on divergent problem solving in
play with paperclips, matchboxes, or other small everyday
recent years, it is important to note that the results are controversial.
objects were subsequently able to produce more creative When Smith & Whitney (1987) tried to control for possible experimenter
bias through a double-blind experimental paradigm, these effects of play
uses for those objects than children who imitated the play
on divergent thinking did not replicate.
13PLAY lays the foundation for
higher-order thinking and later
learning of formal STEM concepts.
Science, Technology, Engineering,
and Math
Recently, the field of education has experienced a push to Moreover, research has linked early object play with
develop the STEM (Science, Technology, Engineering, and positive math and science outcomes. Object play, including
Math) skills that are important to success in the 21st century. play with art materials, has been shown to be related to
Through play with objects – blocks, sand, balls, crayons, better visuo-spatial skills (Caldera et al., 1999; Hirsch,
and paper – children begin to understand logical scientific 1996). Wolfgang, Stannard, & Jones (1996) followed a
thinking, such as the concept of cause and effect. They also group of 37 children over 16 years and found that the
practice mathematical skills such as measurement, quantifi- complexity of their play with blocks as 4-year-olds was
cation, classification, counting, ordering, and part-whole significantly and positively related to their level of
relations (Gelfer & Perkins, 1988; Ginsberg, Inoue & Seo, achievement in mathematics during middle and high
1999; Piaget, 1962; Ness & Farenga, 2007). The informal school, even controlling for IQ and gender. This research
understanding children gain through experimentation, suggests that complex object play could provide children
observation, and comparison in play lays the foundation for with the early mathematical understanding that supports
higher-order thinking and later learning of formal STEM later learning in formal contexts.
concepts (Bergen, 2009; Ginsberg, 2006; Shaklee et al.,
2008 as cited in Fisher et al., 2011; Tepperman, 2007). In summary, research on object play suggests it can benefit
children’s cognitive development in the short- and long-
Free play provides rich opportunities for children to exper- term. Giving children the chance to freely experiment with
iment with mathematical concepts. Ginsburg, Pappas and diverse objects provides information about the world and
Seo (2001; see also Sarama & Clements, 2009) found the child’s place in it, allows them to create and express
evidence of mathematical activity during almost half of themselves by making new objects or art, encourages
their observations of preschoolers’ play. Specifically, they creative problem solving, and builds the foundation upon
noted that children spent 25% of their time exploring which formal math and science training can be built. As
patterns and shapes, 13% comparing the magnitude of discussed in the section on social play, interactive object
objects, 12% on enumeration, 6% exploring transfor- play also builds children’s social, emotional, and
mation, 5% on spatial relations such as direction and regulatory skills as they learn to cooperate with one
distance, and finally 2% on the classification of objects another and regulate their own behaviors in order to jointly
into groups. Even without specific adult guidance in the plan play activities.
moment, children’s free play is rich with STEM lessons.
14Gradually from toddlerhood to preschool age, pretending
PRETEND PLAY
becomes increasingly decontextualized so that play can
Pretend play is a hallmark activity of early childhood.
occur independent of tangible objects, and children can
Pretending involves creating alternate realities to the real
create imaginary characters and situations. By preschool,
world. Children can enact different people, places or times,
children have reached the “high season” of pretend play
and objects become symbols for what is imagined (Fein,
(Singer & Singer, 1990), and up to two-thirds of the time
1981; Lillard, 2011). Here, pretend play refers to a range
they spend in make-believe play is interactive (i.e., socio-
of behaviors including symbolic play (i.e., mentally trans-
dramatic play; Rubin, 1982, 1986). Overt pretending is
forming objects to represent pretend entities, as when a
thought to wane in middle childhood as children become
child pretends a banana is a telephone) as well as socio-
more interested in organized games, but reports indicate that
dramatic play (i.e., pretend play with a group in which
older children are most likely to engage in fantasy privately
children cooperate and take on complementary characters).
or in the context of technological media (Bergen & Williams,
2008, as cited in Bergen, 2009; Singer & Singer, 1990).
The Timeline for Pretense
The Benefits of Pretend Play
The developmental timeline for pretense is well established
(Carlson & Zelazo, 2008; Fein, 1981; Garvey, 1991). Pretend
The benefits of play are perhaps best addressed in the area
play first appears around 12 months of age. At this point, it
of pretend play, both theoretically and empirically. Several
is typically directed toward the self, as when children pretend
eminent scholars (e.g., Erikson, 1950; Freud, 1958; Piaget,
to sleep or eat (Piaget, 1962). Later, children begin to direct
1962) of the last century spoke of the significance of this
their play toward other people and objects. By the middle of
type of play in cognitive, social and emotional development.
the second year, children transform objects in their
Vygotsky was perhaps most resolute in his belief that pretend
environment by giving animate characteristics to inanimate
play is a “leading factor in development,” noting that in play
objects like dolls or stuffed animals. Shortly thereafter, they
children develop a range of skills and learn culturally valued
also assign new, pretend identities for objects (e.g., a banana
competencies (Berk, Mann, & Ogan, 2006).
becomes a telephone). Two-year-olds can understand pretend
actions by adult play partners and respond appropriately
Research over the past few decades has supported
within the pretend context. For example, if an adult pretends
Vygotsky’s bold claim, underscoring the ability of pretend
that a cardboard box is a bathtub, the child can then fill the
play to serve the development of the whole child. The
bathtub with “water” (Harris & Kavanaugh, 1993; Lillard &
following sections will review several ways in which
Witherington, 2004).
pretend play impacts children’s growing abilities in the
social, cognitive, and emotional realms.
The benefits of play are perhaps
best addressed in the area of
pretend PLAY.
15Cognitive Benefits
Creativity Language and Literacy
Pretending and language are each, at their core, modes of
As in play with objects, pretend play has been linked to
symbolic thought. Just as a block can stand in for a car in
creativity, and creative problem solving in particular (e.g.,
pretense, in language, letters and words represent
Dansky, 1980; Russ, 1993, 2004; Saracho, 2002). A meta-
concepts, objects, or events in our world. Pretend play
analysis of play studies found that one of the strongest links
allows children to practice creating symbols as they
among a long list of correlates of pretend play was to
mentally transform objects within a play scenario. As
divergent thinking, a key component of creativity (Fischer,
such, pretending contributes to children’s understanding
1992). In one study, Dansky (1980) assigned children to
of symbols and their meaning, which is essential for
one of three conditions (1) free play, (2) imitation of an
counterfactual thinking, empathy, and formal learning
adult’s actions, or (3) problem-solving experience, and
(consider using numerals in math or diagrams to represent
found engaging in free play increased performance on a
atomic structures in chemistry). It is also particularly
later divergent problem-solving task. However, this relation
relevant to literacy-related learning. Hanline, Milton and
held only for children who were observed to display high
Phelps (2010) found that preschoolers who had high
levels of pretense in their play, suggesting that there might
levels of representation in their block constructions had
be something special about the nature of pretend play, over
higher reading abilities and a faster rate of growth in
and above other forms of play, for promoting flexible and
reading in early elementary school.
creative problem solving.
Pretend PLAY has been linked to
creativity, and creative problem
solving in particular.
The large amount of time children spend pretending also
Although these and similar studies related to object play
provides opportunities to practice language use. During
together are suggestive of positive effects of play on
pretend play, children talk more, speak in lengthier utter-
divergent thinking, the research on pretend play and
ances, and use more complex language (e.g., future tense,
divergent problem solving is correlational. Without
interrogative clauses, conditional verbs, descriptive
further experimental study it is premature to assume that
adjectives, mental state verbs) than when they are
pretending causes increased divergent thinking; the
engaged in other activities (Fekonja, Umek, & Kranjc,
relation could also be due to a third factor such intellectual
2005 as cited in Fisher et al., 2011; Singer & Singer,
flexibility, which is believed to be a prerequisite for both
1981). Moreover, in their research, Dickinson and
constructs (Carlson & White, 2012).
16Early pretense is related to later
literacy outcomes including
reading comprehension and the
ability to communicate clearly
through speech and writing.
Moreton (1991, as cited in Fisher et al., 2011) found that
kindergarteners’ vocabulary was positively related to the
amount of time they spent talking with other children
during pretend play sessions at three years of age.
In addition to oral language proficiency, dramatic play
contributes to children’s developing narrative abilities
(i.e., thinking in stories). In jointly creating a story with a
partner or group, children must communicate their own
ideas in ways that others can understand and integrate
each partner’s ideas into a single coherent narrative (for
a review, see Fisher et al., 2011). Fisher and colleagues
(2011) suggest that children may be better prepared to
understand narratives when they have experienced similar
concepts through play, such as identifying and acting out
characters or creating contextual descriptions to support
a fantasy scenario. Pretense and narrative ability do
appear to be related in the preschool years: Trionfi and
Reese (2009) reported that children with imaginary
companions tended to produce richer narratives than their
peers who were not so fantasy prone.
Moreover, pretense in the early years is related to later
literacy outcomes including reading comprehension and
the ability to communicate clearly through speech and
writing (for a review, see Nicolopoulu, 2006 and
Tepperman, 2007). Bergen and Mauer (2000) found that
children with who engaged in more play with literacy
materials (e.g., pretend reading to stuffed animals,
making shopping lists) at age four had more advanced
language abilities and reading readiness in kindergarten.
Finally, experimental research has repeatedly shown that
when children listen to and reenact a story, they
comprehend and remember more about the story than
children who did not play out the scenes (Pellegrini &
Galda, 1982; Saltz, Dixon, & Johnson, 1977; Williamson
& Silvern, 1984).
17Executive Function
Noted Russian psychologist, Lev Vygotsky, believed that
In psychological terminology, the cognitive abilities behind
“a child’s greatest self-control occurs in play (1978, p.
conscious self-control of thought, action, and emotion are
99).” He proposed that pretend play, in particular, could
known as executive function. They involve a group of
be a leading factor in the development of the child’s ability
related processes including inhibition of impulses, working
to self-regulate. Indeed, pretending provides practice in
memory, planning, and cognitive flexibility. Executive
many aspects of executive function: for example, children
function develops rapidly in childhood, concurrent with
must be able to flexibly view an object both as what it truly
maturation of prefrontal brain regions (for a review, see
is and as its pretend identity, inhibit their own desires in
Carlson, Zelazo, & Faja, 2012), and continues to strengthen
order to follow the rules of the group, and plan elaborate
into the mid-20s (Zelazo, 2012). Early executive function
story scenarios.
abilities have been implicated in school readiness, (Blair &
Razza, 2007) as well as the development of memory,
Playful preschool curricula can improve children’s
attention, intelligence, morality, and emotion regulation (for
executive function skills. Following Vygotsky’s theory,
a review, see Zelazo, Carlson, & Kesek, 2008). Moreover,
the Tools of the Mind preschool program (Bodrova &
measures of executive function at age four have been
Leong, 2006) was developed with the goal of improving
shown to predict a host of long-term outcomes including
physical health, substance dependence, personal finances,
and criminality (Shoda, Mischel, & Peake, 1990; Moffitt
et al., 2011). Such research is contributing to a strong case
Early executive function abilities
that building a child’s executive function skills should be a
have been implicated in school
priority in early education.
readiness, the development of
memory, attention, intelligence,
morality and emotion regulation.
18Stepping into the shoes of a
character and imagining what he pretend play on children’s self-regulatory abilities. Saltz,
Dixon, and Johnson (1977) developed a pre-tense training
would say, do or feel might help
program for low-income preschoolers. After a full year of
children to develop an under-
participation in the program, children who were trained in
thematic pretense (i.e., fairy tales) tested higher on
standing of other people.
executive function than children who received socio-
dramatic training in realistic roles, those who heard fantasy
young children’s self-regulatory abilities. Through the stories without enactment, and the regular curriculum
training of mature pretend play, children learn to use toys control group. Researchers concluded from these findings
and props symbolically, develop consistent and extensive that the abstract or symbolic nature of imaginative activities
narratives, maintain rules and roles, and plan play could be responsible for the improvements seen in
scenarios from beginning to end (Bodrova, Leong, Atwill, executive function.
Ko, & Saifer. 2009). Several evaluation studies have
found the Tools of the Mind program to be effective in Recent research shows that even a small dose of pretend
improving participants’ executive function relative to play – less than 10 minutes – improves children’s
control groups (Barnett, Jung, Yarosz, Thomas, Hornbeck, performance on a subsequent executive function task,
et al., 2008; Bodrova & Leong, 2006; Diamond, Barnett, further suggesting that pretending may encourage the
Thomas, & Munro, 2007). flexible thinking required for children to overcome
impulses and successfully control behavior (White &
Within the field of child psychology, studies have estab- Carlson, 2011). Taken as a whole, this line of research
lished consistent links between executive function and indicates that encouraging children to engage in pretend
pretense abilities (Albertson & Shore, 2009; Carlson, play, and furthermore cultivating more mature forms of
White, & Davis-Unger, 2012; Elias & Berk, 2002; Kelly pretend play, could be a natural vehicle by which we can
& Hammond, 2011; Taylor, Carlson, & Shawber, 2007). promote executive function within and outside of formal
Experimental studies have further shown direct effects of educational environments.
19Social and Emotional Benefits
Navigating Interpersonal Interactions
Social pretense has been discussed at length above, but still,
it bears repeating here that socio-dramatic play is particu-
larly well-suited to teaching children to navigate complex
social interactions with peers and adults because it is, by
definition, so intensely interactive in nature. In addition to
the negotiation and cooperation that takes place in planning
a pretense narrative in collaboration with another and
jointly determining the rules of engagement, children
frequently engage in problem-solving and conflict
resolution during socio-dramatic play (Russ, 2004). Within
the intricate negotiation process that takes place during and
before complex socio-dramatic play, children can learn to
persuade one another and resolve disagreements in socially
appropriate ways (e.g., de Lorimier et al., 1995; Doyle &
Connolly, 1989; Doyle et al., 1992). That play can foster
the development of early friendships (Singer & Singer,
1990), may be related to the fact that children’s ability to
successfully negotiate with their peers during play is related
to peer social acceptance (Doyle & Connolly, 1989). In
fact, training children on socio-dramatic play has been
shown to increase perspective taking abilities, positive peer
interaction and cooperation (e.g., Rosen, 1974).
Socialization
Play is a way for children to learn about the realities and
expectations of their culture. During play, children inter-
nalize scripts for how to act in society and how things are
done (Carlson, Taylor, & Levin, 1998; Farver & Howes,
1993; Vygotsky, 1967). In dramatic play, a child can exper-
iment with a variety of different roles; one day he is a
fireman, and the next day a baby. Stepping into the shoes
of a character and imagining what he would say, do or feel
might help children to develop an understanding of other
people (Hughes, 1999). Another socialization benefit of
dramatic play is that it allows children to master scripts
for events in their lives. Hirsch-Pasek and Golinkoff
(2003) use the example of the supermarket at the Please
Touch Museum of
Philadelphia to illus-
trate this concept. As
Through conflicts and negotiations
children play in the
with other children or the creation market, they shop for
canned goods and
of characters, children become
produce, place their
aware that other people have
goods in miniature
carts and wheel them
intentions and desires that may not
up to a register where
match their own.
they check out.
Similarly, children
20could rehearse the events of going to the doctor’s office or
being a teacher. They are pretending to adhere to the rules
of the society they live in (albeit, often with creative
PLAY can help children to regulate
modifications or misunderstandings).
their emotions by providing an outlet
to deal with stress in the moment.
of mind ability. She showed that children were able to
Social Understanding
understand that a character could hold a belief that the child
Play could be a major factor in developing an under-
knew to be false (a common test of theory of mind) when
standing of one’s self and others (e.g., Taylor & Carlson,
the scenario was situated in the context of pretend play, but
1997; Lillard, 1993). Through conflicts and negotiations
not in a “real” context. As Vygotsky (1978) noted, a child
with other children or the creation of characters, children
often shows her highest level of functioning in pretend play,
become aware that other people have intentions and desires
and skills applied in pretense may gradually transfer to
that may not match their own (de Lorimier, Doyle, &
other contexts.
Tessier, 1995; Kavanaugh & Engel, 1998).
Within the realm of pretend play, role play may be partic-
The ability to attribute mental states – beliefs, intent, desire
ularly well-suited to help children appreciate mental states
– to oneself and others and to understand that others’ mental
(Harris, 2000) as it may promote perspective-taking and
states could be different from one’s own is an ability known
help children to understand how others think and feel (de
as theory of mind. Research into the link between play and
Lorimier, Doyle, Tessier 1995; Kavanaugh & Engel, 1998).
theory of mind has revealed a robust relation between
Numerous studies have revealed that the amount and
pretending and the frequency and nature of children’s talk
quality of a child’s role play is related to their theory of
about mental states (e.g., thoughts, beliefs, memories;
mind abilities (Carlson & Taylor, 1997; Hughes & Dunn,
Hughes & Dunn, 1997).
1997; Jenkins & Astington, 1996; Youngblade & Dunn,
1995), but arguably the best evidence for role play’s impact
Furthermore, Cassidy’s (1998) research suggests that the
on mental state reasoning comes from a study by Dockett
make-believe context may give children a boost in theory
(1998, as cited in Kavanaugh, 2011 and Pellegrini, 2009).
21Four-year-old children were trained in role playing over they will go. Moreover, young children may lack the
three weeks. Compared to children who did not receive this cognitive and linguistic abilities to verbally work through
training, the role-play group performed better on theory of problems or difficult emotions. Play can help children to
mind tasks both immediately after the program and again regulate their emotions by providing an outlet to deal with
after three weeks. Similarly, after a year of acting classes, stress in the moment, allowing children to revisit and
children and adolescents showed increased empathy, and understand disturbing experiences after the fact, and giving
adolescents showed increased theory of mind (Goldstein them the tools to cope with distress in the future (Johnson
& Bloom, 2007). et al., 2005).
PLAY and fantasy give children
means to exert control over their
environment and to regulate their
thoughts and feelings.
Notably, this ability to successfully take the perspective
of another person – to understand what they are thinking
and feeling – is necessary to establish close interpersonal
communication (Harter, 1983), and is related to altruism Several studies have found pretend play to be positively
(Froming, Allen, & Jensen, 1985), empathy (Bengtsson related to coping (e.g., Cristiano & Russ, 1996) and
& Johnson, 1992), and social popularity (Kurdek & emotion regulation (Gayler & Evans, 2001; Russ, 2004).
Krile, 1982). Theorists have suggested that play offers children the
opportunity to master negative feelings in a risk-free
Coping and Emotion Regulation
context by exploring and modifying their emotional experi-
Play and fantasy give children means to exert control over
ences (Bretherton, 1989; Fein, 1989). A study by Barnett
their environment and to regulate their thoughts and
and Storm (1981) supports this idea. The researchers
feelings. Play is an especially important outlet in this sense
randomly assigned preschoolers to watch a movie clip with
because young children are often at the mercy of others to
a stressful ending or one with a positive ending. As one
determine rules of behavior, what they will eat, or where
might expect, the children who watched the stressful clip
22were more anxious and unhappy following the movie than
their peers who watched the positive clip. When given the
opportunity to play following the movie, children in the
negative group spent more time enacting events related to
the movie clip than children in the positive group, and they
were able to attenuate their anxiety and negative emotions.
Another study shows that play is related to children’s
repertoire of emotion regulation and coping skills during
a distressing situation: of a group of seven to nine year-
old children undergoing an invasive dental procedure,
those who expressed more affect and fantasy in their play
reported implementing a greater number and variety of
coping strategies and felt less distress during the
Pretend PLAY is a powerful tool
for learning in childhood.
procedure than children who were not as advanced in their
play. Some have suggested that the symbolic nature of art
may have similar effects on coping, as children can
represent and deal with thoughts and feelings via artistic
media in a similar fashion to what they do in dramatic
play (Russ, 2004). Russ (1988) has proposed that
divergent thinking skills may play a role in helping
children to come up with various ideas on how to regulate
their emotions.
Benefits to the Whole Child
Although, the lists of benefits to specific areas of play are
long, the most impressive evidence for the impact of pretend
play comes from those studies that consider influences in
multiple domains of development. Studies in which
researchers have trained children to engage higher quality
pretend play have shown improvements in verbal fluency,
vocabulary, language comprehension (Smilansky, 1968), IQ,
ability to distinguish fantasy from reality, controlling
impulsive behavior (Saltz, Dixon, & Johnson, 1977), story
interpretation, memory (Saltz & Johnson, 1974), verbal
comprehension, story sequencing, creativity, causal
reasoning (Dansky, 1980), and empathy (Saltz, Dixon &
Johnson, 1977; Saltz & Dixon, 1974). Of course, the benefits
revealed by these studies likely underestimate the reach of
play in development because of a lack of resources to
measure all possibilities. Still, together with the benefits
described above in the areas of creativity, language, social
skills, socialization, social understanding, coping and
emotion regulation, this research makes a clear statement:
Pretend play is a powerful tool for learning in childhood (cf.,
Lillard et al., 2012).
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